![]() ![]() There is one variable that is used by the high-level save system: save_name =. Therefore, they should only be changed in init blocks, and left alone configuration variables, styles, and style properties Configuration variables and styles aren't saved as part of the game. This allows an image to change to a newįile as the game evolves. ![]() mappings of image names to displayables Since this mapping is not saved, the image may change to a new image (including variable assignments) that are added to the game won't run. There are several other kinds of state that isn't saved: control flow path Ren'Py only saves the current statement, and the statement it needs (This is rare toĮncounter directly, but might come up when an unsaved variable and saved field It's best to avoid aliasing saved and unsaved variables. Saving and loading may break this aliasing, causingĪ and b to refer to different objects. ![]()
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